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Working for a better tomorrow

Advances in technology, the Covid-19 pandemic and globalisation are all playing a part in transforming the world of worlk today and in the future. Elise Crawford, Sara Pazell and Neldarios Karanikas explain the theory of Good Work Design and why it could be the key to boosting wellbeing and productivity.

The ongoing globalisation of economies has transformed and continues to remodel the nature of work. As we move towards the fifth industrial revolution, concerns have been raised about emerging types of work. New ways of working require new skillsets but changes to working conditions are also taking  a toll on worker health and wellbeing.

The need for good work has become a pressing matter  of importance, heightening the demand for work design skills within the workplace that can aptly respond to calls for work reform. The concept of Good Work Design (GWD) introduced by the Human Factors and Ergonomics Society of Australia
(HFESA) responds to these calls for work reform.

Good Work Design: Overview

Design has been recognised worldwide mainly through product design that improves life. Several countries have a Design Council or similar organisation, such as the UK Design Council which has the mission “to make life better by design by working with people to create better processes, all of which lead to better performance”. This idea of working with people to create designs that enhance their performance drives  the concept of GWD: workers facilitated by human factors professionals or other specialists in work design, encouraged by management, supported by the organisation, and educated by qualified experts to contribute to the design of their work.

In 2019, this idea brought together a group of work design enthusiasts who formed a committee within HFESA to craft  a position on Good Work Design. The committee represented 10 discipline areas: health sciences, social sciences, safety sciences, design science, psychology, engineering, legal services, education, human factors and ergonomics.

In principle, GWD is conceptualised as a fundamentally human-centred design-led approach that focuses on making good work available to all workers. All workers extends from top executives to front-line workers, from maintenance staff to cleaners. Everyone in the organisation is there to work
so all are central to the success of the business.

Good work means that fundamental business objectives are realised while optimising human health and performance.  The term ‘good’ denotes that there’s no single endpoint of perfect work that can accommodate everything and everyone to the maximum, without trade-offs, especially within the reality of dynamically changing environments. Work design doesn’t follow a solid and rigid design process or outcome, but it helps to ensure that the system of work isn’t a randomly and stochastically arranged and interacting set of agents.

Achieving GWD involves three phases that are iteratively enacted and constantly adjusted as necessary: discovery, design and realisation. 

In the discovery phase, early engagement of individuals and teams is paramount. This includes those who drive design, those who co-design, subject matter experts and those who may benefit from good work; often, these are the co-designers but may include maintainers, additional end users or those within the supply chain.

During the discovery stage, it’s also necessary to study  and comprehend the context, job, task, technology, equipment and social interactions involved, so that  problems can be defined and opportunities noted.

The design phase involves collaboration, ideation and facilitated solutions to problems, or the co-creation of opportunities for improvement. Activities may include simulations, prototype iterations, trials and reviews,  the identification of trade-offs and negotiations.

The realisation phase refers to the tangible outcomes, deliverables developed as well as learning about their effectiveness and optimisation levels. This phase seeks  a balance between employee health and safety, productivity, and other business outcomes.

Good Work Design features

Safe Work Australia (SWA) explains that good work means to manage risks and promote productivity and health, suggesting that by addressing worker health, productivity improves, and this supports the achievement of work objectives. Although from the SWA’s perspective this stands true and is supported by studies, in our view of GWD, healthy individuals and healthy businesses are equally important. In an elaborated vision of GWD, business objectives must be defined and met in tandem with worker health and wellbeing needs rather than the former objectives being a by-product of healthful work situations.

We believe there’s space for a broader perspective that’s more strongly oriented in design circles, compelled by human factors and ergonomics initiatives and aligned with these practices. As such, we propose several provisional GWD features outlining what GWD is, what it acknowledges and appreciates, what GWD needs and does and what it creates.

We don’ t provide the list as an exhaustive checklist-type catalogue of features. Instead, we aim to stimulate further research and debate and, hopefully, poke those in positions of influence to apply this holistic design framework to their organisational strategies.

We appreciate that, in isolation, several of the features listed may mirror some ideas used in other literature or arise from a different orientation. However, contemplating, organising and bringing all these features together under a unified, inclusive, design-oriented and discipline-agnostic GWD framework is innovative. Collectively, the GWD phases and features represent a unified way to advance the agenda.

The next steps

There are several opportunities to support the implementation of the GWD approach. First, work design theories and studies must become increasingly trans- and inter-disciplinary instead of viewing work from a mono-disciplinary or limited angle.

Instead of advertising only wins and great results, we must understand how compromises are made and what challenges arise. We need to gain honest and transparent insights through various channels. Implementing and testing the GWD phases across diverse work contexts will gradually build a crucial mass of knowledge to allow refinement of the GWD features and revisit its business value and merits.
To achieve the above, researchers need to design with the industry studies that go beyond cross-sectional surveys that collect perceptions or evaluate situations.

We don’t see GWD as another construct that represents, moderates, or mediates cause-effect relationships to be tested through hypotheses. GWD is about actioning its phases based on evidence- and practice-informed decisions, collecting data from the whole journey, and sharing all small and great struggles and wins.

On this front, we must also improve the communication among practitioners, designers, researchers and industry by presenting material in the language of the intended audience directed at contemporary concerns, so that audiences comprehend the relevance.

Conclusion

The approach to Good Work Design through the extended concept presented here responds to calls for better and fresh ways to design and manage work.

The GWD features listed here illustrate our vision but, most crucially, mean to advocate an informed, balanced, reconciled and human-centred design-led approach to workplace strategy. We posit that this will enable business success and promote worker health and wellbeing.

We promote GWD as a regenerative design practice that expands capacity and capability for design throughout the organisation and leads to sustainability in organisations. Nonetheless, we invite everyone to debate and challenge the content of this position and each other’s views with the hope that the list of GWD features we have proposed will mature and advance GWD theory and practice.

Published in ‘The Ergonomist’ June 2023 – an extract from the 2023 CIEHF UK Conference Proceedings. Read full article here.

About the authors

Elise Crawford is a Senior Lecturer at CQUniversity who specialises in professional practice in human factors and the safety sciences. Sara Pazell is the principal work design strategist of a human-centred design consultancy in Australia. Nektarios Karanikas is Associate Professor in Health, Safety and Environment at Queensland University of Technology.